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Kid goku power pole
Kid goku power pole













kid goku power pole

Steps forward and fires a Kamehameha upward. Has noticeable lag (15 frames) when landing on the ground after use. The blast itself can harm the opponent, which deals more damage and gives more hitstun than the charge. The charge itself can be directed, with inputting causing him to charge upward, and inputting will make him charge downward. The airborne variant fires at a downward shallow angle.įires a Kamehameha in the opposite direction and uses the momentum to charge forward. Holding down while on the ground causes Goku to charge forward before firing and inputting (while facing right) during charging will make him shimmy backwards. Consumes half a Ki gauge.įires a Kamehameha wave at an upward angle. Deals more damage along with having a stronger sliding knockdown. Track's the opponent's current position on the ground.

kid goku power pole

Deals more damage, but has more startup lag. Travels slightly further during the jump and the orb now causes minimal sliding knockdown. Jumps forward and unleashes a blue energy orb in front of himself. The rush attack is now a barrage of shockwave blasts that's a guaranteed wallbounce if a Smash hasn't been consumed. However, the move has more start-up lag.Ĭontains less start-up than the variant and travels slightly further. The move has more range and is a rush attack that causes a wallbounce if a Smash hasn't been consumed. The shockwave does not consume Smash on hit. The shockwave won't come out if the first hit misses or is guarded. Performs a charging punch followed by a shockwave blast. Holding down upon contact with the opponent or the ground will make Goku jump forward while holding down makes Goku leap backwards. Holds the Power Pole down like a pogo stick and falls down to the ground. Stops in midair and extends the Power Pole forward.Īn upside-down bicycle kick while moving slightly forward. Holding down before jumping will reduce the distance traveled.Īn airborne roundhouse kick that launches opponents horizontally. Plants the Power Pole on the ground and uses it to bounce himself into the air. Can be followed up into a Super Dash.Ī leaping uppercut that launches the opponent. Takes out the Power Pole and extends it forward.

kid goku power pole

Will whiff if is blockedĪ jumping knee attack.

kid goku power pole

Grabs the opponent and throws them behind himself. With a Super Ultra Spirit Bomb and the power of the Super Saiyan 4 transformation on his side via Dragon Fist Explosion, this kid is a whole lot of power condensed into a small package. His moves allow him to zip around the screen and devastate any foe he comes in contact with. But, boy, oh, boy does this fly has moves. Almost only HALF the height of characters like Kid Buu, he's the fly that can't be swatted. If you thought Gotenks was the most aggressive dynamo character in the game, we would like to ask you to think again, as Goku (GT) is a reasonable rival for that title. This kid is still Goku through and through, but he's got a whole new playstyle.















Kid goku power pole